#include "Graphic.h"

Graphic::Graphic(){}
Graphic::~Graphic(){}
bool Graphic::Initialize(unsigned int sprite_number){
    //virtual
    return true;
}

void Graphic::Deinitialize(){
    //pure virtual
}

int Graphic::GetX(){
    return x;
}
int Graphic::GetY(){
    return y;
}
void Graphic::SetX(int x){
    this->x = x;
}
void Graphic::SetY(int y){
    this->y = y;
}
int Graphic::GetW(){
    return 10;
}
int Graphic::GetH(){
    return 10;
}